![]() ![]() To remove the mod completely delete RD port files.ĭISCLAIMER: You may use this preset for personal and non-comercial use only. To remove just SSAO+ revert the original MasterEffect.h file from RD port for RD. SSAO+ works by using SSAO from the game and tweaking it live. The plugin uses SSAO+ instead of SGTI and HBAO as default, those are very fps costly and glitchy with the game. Enable SSAO in-game fully with reflections. Copy and replace the MasterEffect.h file to the installed RealDust port files in the game (32 or 64 bit)ģ. ![]() Samples (left is original game, right is game with RealDust with SSAO+, v1 screens)Ģ. The v2 has this built in but it is disabled by default, use SWITCHBOX.txt to enable. Use this only if you have a really good PC, frames can drop from 20-30% of original. ![]() Here's an SSAO+ plugin config for this port. If you're having fps issues use switches from SWITCHBOX.txt file in the bundle. In PostFX select filtering method to Reinhard and select percentage to taste, recommended 45%.įeel free to comment, post own screenshots etc. In PostFX select sharpener and make all fields 30 or 40%. In PostFX select Film filter ( IMPORTANT: If you want darker colors or less colors without toned shadows, in PostFX select to Contrasted or Saturated, whichever you like more, for V2 use of Contrasted is recommended though v2 also works with Film filter) Maxed out, though it's up to you to use whatever level of detail you can run. War Thunder has nice set of settings for you to mess around with, I've optimized the WT port for the following game settings. How to tune the game so you have correct coloring: PRINT SCREEN - take a screenshot, file saved locally where the mod is. ScrollLock - activate/deactivate the mod live. You'll have to adjust game filter settings for best experience, instructions bellow. IMPORTANT: After each major game update you will have to reinstall RealDust as the launcher updates DLL repository. Go to your game directory where the exe is and paste content. Open bit version of your game (32 or 64) and copy all content from that folder.Ĥ. Extract desired port version (WT in this case)ģ. V2 also uses desat fog bloom, this may affect your FPS slightly if you want it disabled you can use bloom field from SWITCHBOX.txt V2 also contains SSAO+ embedded, by default it is disabled.Ģ. Use it with Contrasted filter in PostFX in the game. The V2 update fixes "blue tint" color and adds new improvements. UPDATE v2 can be found here - yadi DOT sk/d/2U2StDVNuscCc and remove spaces, Steam censors the link because RU cloud service.) Yadi DOT sk/d/9FZ6ICGWujbJ3 (replace DOT with. Updates, original publishment, more screenshots for other ports and special versions - RealDust MAIN PAGE [If you want to download the v6 BUNDLE (which contains v1 of WT port, old ver) pack directly or examine the content folder live online go to: Here are some sample screenshots made using this mod in WT, download and instructions bellow this section. What does RealDust look like on War Thunder? Much more, for full list read the RD ReadMe.txt file. Enhancer filters such as sharpener, abberation, Reinhard. Custom set filters for color calculation and fixture. The mod is low cost on FPS so anyone can use it. ![]() Ever since RealDust became a BUNDLE there are now other game ports and special effect versions, including the one for War Thunder. RealDust aims to improve game graphics by using advanced filters (over 10) such as sharpener, Reinhard, Technicolor etc, all with aim to get as realistic to photorealism as possible. You may still use RD however on your own risk, you may also need to update filters manually to achieve or outperform effects demonstrated in the screenshots bellow. Considering that game in itself has received many visual improvements using RealDust may prove ineffective and inconvenient. IMPORTANT: RealDust version demonstrated is for the old War Thunder engine, I haven't updated RealDust for WarThunder ever since meaning it was not balanced for the new updated engine. ![]()
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